DuaLily

Oct 7, 2026

Build a relationship through daily life and carefully timed duels.

In development. These captures show separate interface and combat prototypes, not a released game.

Akane in the illustrated room interface from the earlier DuaLily prototype.
Earlier prototype · Interface capture

Gameplay sketch · diagram, not a game screenshot

  1. Read her move
  2. Parry or dodge
  3. Find an opening

Watch it in motion

Unity combat prototype · existing 62-second scene capture, October 2026
Design notes, controls & original archive
Original project documentation, credits, and references are preserved below.

A relationship through sparring

DuaLily explores companionship with Akane through everyday life and practice. Read an incoming move, parry or dodge, then counter when an opening appears.

Development context

The illustrated room comes from the earlier interface prototype. The video shows the separate Unity combat prototype: the pieces are still in development. It is not a finished release or a public browser demo.

The combat capture is an existing native scene recording with its recorded audio. The prototype includes imported third-party models, animations, effects and audio alongside project code and visual experiments; it is not a claim that every asset was made by the creator. Earlier interface work and current combat experiments are shown as separate milestones.